A Valyrian baronet is a member of the gentry class, (Equites in Valyrian parlance) and is the highest of the gentry class titles. A baronetcy is, in essence, an hereditary knighthood. While the heir of a knight is a squire, and squire heirs may not take the title of knight until they complete a battery of combat training. the heir of a baronet is always a gentlemann until he inherits the full title of baronet from his parent along with its land, if any.

In Chronicles of Elyria, the title of baron is given by game mechanics to any mayor of a settlement larger than 25 parcels who enters into a fealty contract with his local duke. A baron is a lord of Valyria, and is a dignity which can only be bestowed by a duke.  A baronetcy, by contrast, is a title of the gentry class that is within the power of a count to bestow (That is, for counts in Valyria – game mechanics only recognize “gentry” and not “baronets”). Baronetcies are therefore usually bestowed on the leaders of garrisons (military settlements of 9-24 parcels) and on the leaders of military settlements of 25 parcels or greater who have neither sworn fealty to the local Duke nor incorporated into a boroughs by means of a town charter.

Players from the Duchy of Wessexthe Silver Sun Republic, or any Hyperion clan who earned the title of baronet before the advent of Chronicles of Elyria are allowed to keep their title as a courtesy, regardless of if they possess leadership of a military settlement in Chronicles of Elyria.

In formal address, a herald should announce a baronet as “Sir <Name>, Baronet“, and directly as, “Sir.” Baronets are entitled to the prefix “Sir” in front of their names, and the suffix “Bt.